assassin roblox script

", "All"), game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Enabled! Home → All → Roblox Assassin!

It’s one of the millions of unique, user-generated 3D experiences created on Roblox. May 12, 2020 admin. How to put the link to your youtube channel on your roblox profile.

Roblox now offers official support for this through the social media links feature. 16 min ago, C++ | Never . Made by AncientSpaceHunter ##### 31,180 . -- Credit to this other dude who released sword fight script gave me this idea, game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Aimbot Started! 46 min ago, Java | roblox assassin script. raw download clone embed print report -- Press 'x' to enable and a box will show up. Roblox Como Tener Robux Gratis Rapido 2017 Facil Y... Roblox Ninja Legends Hack 2020 Autofarm Op Swords. text 1.20 KB . xxbudlimitedsxx. -- Throw your knife at the box until it is no longer colourful.

text 2.55 KB . Adopt Me August Codes 2019 Roblox Adopt Me. 16 min ago, C++ | raw download clone embed print report.

Made by AncientSpaceHunter ##### 46 min ago, Java |

Home. Click Run when prompted by your computer to begin the installation process. Robloxhackscripts.com. 2 hours ago, HTML 5 | Roblox Free Exploits/Script Executor. Developer Spotlight Meet Typicaltype Roblox Developer, New Assassin Hack Aimbot More Roblox Script 2020, Roblox Assassin Hack Unpatchable Aimbot Script, Roblox Exploithack Assassin Script Kill Others, New Hackroblox Assassinfree Script Unlimited Coins More, Connor Kenway Assassins Creed 3 For Gta 5, Roblox Assassin Aimbot Script Pastebin Get Robux Points, Chibi T Shirt Drawing Assassins Creed Anime Png Clipart, Unlimited Coins Roblox Exploit Assassin Script, Roblox Saber Simulator Script Archives Ben Toys And Games, Download Mp3 Roblox Assassin Aimbot 2020 Free, Assassins Creed Rebellion Mods Hacks Mod Menus And Other, Your email address will not be published. 1 hour ago, Java | Roblox Assassin! All Assassin! Script Aimbot Autofarm. Script Aimbot Autofarm Select Roblox Game. Script Hack Auto Farm.

By continuing to use Pastebin, you agree to our use of cookies as described in the. Name = "XxbudlimitedsxX" -- And here! Dec 1st, 2019. Robloxhackscripts.com. [REL] [OP] Assassin Script You need 40 more rule-following posts in other sections to post in this section. After installation, click Play below to join the action!

Click RobloxPlayer.exe to run the Roblox installer, which just downloaded via your web browser. How To Get Robux For Free On Roblox On Tildee How To And Step By, Super Hero Tycoon Roblox Superhero Hero Youtube, How To Get Robux Back From Project Pokemon, How To Put Social Media Links On Your Game Roblox Youtube. 2020 - SRC - Insurance, Credit Cards, Mortgage Loans, Factoring, Real Estate, Luxury, Medical, Equipments, Free Robux Account Passwords – List Of Free Items On Roblox, Roblox Clothes Id Girl – List Of Free Items On Roblox, Free Clash of Clans Accounts and Passwords, Free League of Legends Accounts and Passwords, Free World of Warcraft Accounts and Passwords. 2 hours ago, We use cookies for various purposes including analytics.

Follow the steps bellow to add. Sign Up, it unlocks many cool features! 36 min ago, C++ | DUN DUN DUUUUUUUUUUUUUUUUUUN!!!!!!!!!!!!!! Click Ok once you've successfully installed Roblox. Script Aimbot Autofarm. Check out Assassin [UNCOPYLOCKED WITH SCRIPTS]. Script by egg salad.

Required fields are marked *. raw download clone embed print report. -- Press 'x' to enable and a box will show up. 1 hour ago, C++ | Jan 30th, 2018. Save my name, email, and website in this browser for the next time I comment. Script By … May 15, 2020 anhtran123. 2 hours ago, HTML 5 | Script Aimbot Autofarm; Roblox Assassin!

If it doesn’t, start the. Follow the steps bellow to add. Home → All → Roblox Assassin!

Script Aimbot Autofarm. The Roblox installer should download shortly. ", "All"), game.Players.LocalPlayer.Chatted:connect(function(msg), game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Disabled! PancakeCatsWorld. Check Always open links for URL: Roblox Protocol and click Open URL: Roblox Protocol in the dialog box above to join games faster in the future! 1 hour ago, C++ | 19,439 . Roblox Assassin Script Hack Auto Farm. Not a member of Pastebin yet? Not a member of Pastebin yet? local function mFloor(x) return x - x % 1 end, local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on", Game.Workspace.DescendantRemoving:connect(function(Child), if not Remove_At_Will and Child == script then, f.Parent = game.Workspace.XxbudlimitedsxX.Head --Put name here. Roblox Free Exploits/Script Executor. 2 hours ago, We use cookies for various purposes including analytics. roblox assassin script. All.

-- This will only work if you have a target (not free for all/infected), local Players = game:GetService("Players"), local S = Instance.new("SelectionBox", Hitbox), game:GetService("RunService"):BindToRenderStep(tostring(math.random(1, 10000)), 1, function(), if Player.Character:findFirstChild("HumanoidRootPart") then, local HRP = Player.Character:findFirstChild("HumanoidRootPart"), Hitbox.CFrame = HRP.CFrame * CFrame.new(10, 0, 0), if Player.PlayerGui.ScreenGui.UI.Target.Visible == false then, return Color3.new(a.r * (1-t) + (b.r*t),a.g * (1-t) + (b.g*t),a.b * (1-t) + (b.b*t)), TargetName = Player.PlayerGui.ScreenGui.UI.Target.TargetText.Text, if Players:findFirstChild(TargetName) then, Target = Players:findFirstChild(TargetName), --// Created by PancakeCatsWorld - Subscribe to his YT channel //--, C++ |

Roblox Assassin! Alternatively, you can get a membership with us to post in this section right away. ", "All"), local Current = game.Players.LocalPlayer.PlayerGui.ScreenGui.UI.Target.Img.PlayerText.Text, game.Players[Current].Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Knife.Handle.Position), Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true, C++ | Please enable Javascript to use all the features on this site. 36 min ago, C++ | Script Aimbot Autofarm. May 15, 2020 anhtran123. It’s one of the millions of unique, user-generated 3D experiences created on Roblox.

2 hours ago, We use cookies for various purposes including analytics. Script By … Roblox Assassin!

Follow by Email Get all latest content delivered straight to your inbox. Roblox Assassin! Check out Assassin [UNCOPYLOCKED WITH SCRIPTS]. ? 15 May 2020. -- Throw your knife at the box until it is no longer colourful. Roblox Assassin! ------------------------------------------------------------>, Check = Me.Character:findFirstChild("Loaded"), Background.Size = UDim2.new(0.25, 0, 0.05, 0), Background.Position = UDim2.new(0.55, 0, 0, 0), Header.Position = UDim2.new(0.5, 0, 0.2, 0), Bar.BackgroundColor = BrickColor.new(1224), Bar.Position = UDim2.new(0.05, 0, 0.37, 0), Bar2.BackgroundColor = BrickColor.new(1010), Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0), Header.Text = "[ Loading : "..(i*2).." ]", LeftShoulder = Me.Character.Torso["Left Shoulder"], RightShoulder = Me.Character.Torso["Right Shoulder"], LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), OriginalRightShoulder2 = RightShoulder.C1, Test = Backpack:findFirstChild(HopperBinName), Charge.BrickColor = BrickColor.new(Color), Charge.CFrame = Me.Character.Torso.CFrame, ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5), Sound.SoundId = "http://www.roblox.com/asset/?id=2101137", Stuff[i].Transparency = Stuff[i].Transparency + 0.05, Stuff[i].BodyPosition.position = Me.Character.Torso.Position, Particle.BrickColor = BrickColor.new(Color), Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2), ParticleMesh = Instance.new("SpecialMesh"), ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5), BodyPosition = Instance.new("BodyPosition"), BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge), BodyPosition.position = Me.Character.Torso.Position, ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5), Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)), Charge.Transparency = Charge.Transparency + 0.05, part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0), p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i), Effect.Transparency = Charge.Transparency, Effect.BrickColor = BrickColor.new(Color), Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)), Effect.CFrame = CFrame.new(Effect.Position, Charge.Position), EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4), Sound.SoundId = "http://www.roblox.com/asset/?id=2101148", -- The Parts' names are named, "Grip" because I was too lazy to rename them :3, Tool = Me.Character:findFirstChild("Sword"), Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2), Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0), Grip1.BrickColor = BrickColor.new("Navy blue"), GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45), GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), Grip2.BrickColor = BrickColor.new("Navy blue"), GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46), GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0), Grip3.BrickColor = BrickColor.new("Navy blue"), GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46), GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05), Grip4.BrickColor = BrickColor.new("Navy blue"), GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46), GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0), Grip5.BrickColor = BrickColor.new("Navy blue"), GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46), GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03), Grip6.BrickColor = BrickColor.new("Navy blue"), GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46), GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05), Grip7.BrickColor = BrickColor.new("Navy blue"), GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46), GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0), Grip8.BrickColor = BrickColor.new("Navy blue"), GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46), GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0), Grip9.BrickColor = BrickColor.new("Navy blue"), GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46), GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07), GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6), GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0), GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4), GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0), GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9), GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0), GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9), GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0), Grip14.BrickColor = BrickColor.new("Navy blue"), GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3), GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0), Grip15.BrickColor = BrickColor.new("Navy blue"), GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5), GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0), Grip16.BrickColor = BrickColor.new("Navy blue"), GripMesh16.Scale = Vector3.new(0.2, 0.3, 1), GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0), GripMesh17.Scale = Vector3.new(0.19, 1, 1), GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0), GripMesh18.Scale = Vector3.new(0.19, 1, 1), GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0), GripMesh19.Scale = Vector3.new(0.19, 1, 1), GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0), Grip20.BrickColor = BrickColor.new("Navy blue"), GripMesh20.Scale = Vector3.new(0.193, 1, 0.2), GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0), Grip21.BrickColor = BrickColor.new("Navy blue"), GripMesh21.Scale = Vector3.new(0.193, 1, 0.2), GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0), Grip22.BrickColor = BrickColor.new("Navy blue"), GripMesh22 = Instance.new("CylinderMesh"), GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6), GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57), if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then, Me.Character.Humanoid.PlatformStand = false, Me.Character.Torso.Velocity = Vector3.new(0, 20, 0), if Me.Character.Humanoid.Jump == true then, Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), Sound.SoundId = "rbxasset://sounds\\swordslash.wav", FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15), Sound.SoundId = "http://www.roblox.com/asset/?id=18478970", Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge), Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0), Wave.Size = Wave.Size + Vector3.new(1, 0, 1), Wave.Transparency = Wave.Transparency + 0.055, Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0), Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0)), Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13), Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0), Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0), Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range), Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range), Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range), Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range), Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range), Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13), torso = mouse.Target.Parent:findFirstChild("Torso"), if torso ~= nil and torso.Parent.Name ~= Me.Name then, Stuff[i].BrickColor = BrickColor.new("Really black"), Sound.SoundId = "rbxasset://sounds\\unsheath.wav", FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19), FakeLeftShoulder.C0 = OriginalLeftShoulder, Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2), Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1), Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11), FakeRightShoulder.Parent = Me.Character.Torso, FakeRightShoulder.Part0 = Me.Character.Torso, FakeRightShoulder.Part1 = Me.Character["Right Arm"], FakeRightShoulder.C0 = OriginalRightShoulder, FakeRightShoulder.C1 = OriginalRightShoulder2, FakeLeftShoulder.Parent = Me.Character.Torso, FakeLeftShoulder.Part0 = Me.Character.Torso, FakeLeftShoulder.Part1 = Me.Character["Left Arm"], FakeLeftShoulder.C1 = OriginalLeftShoulder2, FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0), FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0), FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0), FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0), Blade1.Parent = Me.Character["Right Arm"], Blade1.CFrame = Me.Character["Right Arm"].CFrame, Blade2.CFrame = Me.Character["Left Arm"].CFrame, Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2), Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2), Blade1Weld.Parent = Me.Character["Right Arm"], Blade1Weld.Part0 = Me.Character["Right Arm"], Blade2Weld.Parent = Me.Character["Left Arm"], Blade2Weld.Part0 = Me.Character["Left Arm"], Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0), Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0), Me.Character:MoveTo(Me.Character.Torso.Position), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1), BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge), BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0), KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07), Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0), Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0), FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45), FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0), Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2)), if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then, humanoid = torso.Parent:findFirstChild("Humanoid"), bp = torso:findFirstChild("BodyPosition"), bp.maxForce = Vector3.new(math.huge, math.huge, math.huge), bp.position = Part.Position + Vector3.new(0, range, 0), bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge), bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)), Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0), torso.Velocity = torso.CFrame.lookVector * 100, if hax[i].className == "BodyPosition" then, FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0), Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge), Velocity.velocity = Vector3.new(0, 30, 0), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0), Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0), Velocity.maxForce = Vector3.new(math.huge, 0, math.huge), FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4), FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4), Wave.Size = Wave.Size + Vector3.new(3, 0, 3), Wave.Transparency = Wave.Transparency + (0.8/32), if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then, Humanoid = Torso.Parent:findFirstChild("Humanoid"), Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200, Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0), Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0), if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then, Velocity.velocity = Vector3.new(0, 40, 0), Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57), Velocity.velocity = Vector3.new(0, 1, 0) * 10, Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1), Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999), Position.position = Me.Character["Left Arm"].Position, Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100, Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0), ShockWave.BrickColor = BrickColor.new(1004), ShockWave.CFrame = Me.Character.Torso.CFrame, ShockWaveMesh = Instance.new("SpecialMesh"), ShockWaveMesh.Scale = Vector3.new(1, 1, 1), ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2), ShockWave.Transparency = ShockWave.Transparency + 0.02, if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then, if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then, if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then, Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0), Point1Mesh = Instance.new("CylinderMesh"), Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7), Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0), Point2Mesh = Instance.new("CylinderMesh"), Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7), Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100), Point3Mesh = Instance.new("CylinderMesh"), Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7), Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100), Point4Mesh = Instance.new("CylinderMesh"), Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7), Point1.Transparency = Point1.Transparency - 0.1, Point2.Transparency = Point2.Transparency - 0.1, Point3.Transparency = Point3.Transparency - 0.1, Point4.Transparency = Point4.Transparency - 0.1, Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position), Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude), Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position), Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude), Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position), Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude), Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position), Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude), Sound.SoundId = "http://www.roblox.com/asset/?id=10756118", Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0), Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0), Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0), Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0), if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then, if Stuff[i].BrickColor ~= BrickColor.new(28) then, if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then, Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0), Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0), Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0), Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0), Point1.Transparency = Point1.Transparency + 0.1, Point2.Transparency = Point2.Transparency + 0.1, Point3.Transparency = Point3.Transparency + 0.1, Point4.Transparency = Point4.Transparency + 0.1, Bolt.Size = Vector3.new(1, 1, math.random(5, 10)), Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3), BoltMesh.Scale = Vector3.new(0.3, 0.3, 1), if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then, Humanoid = Stuff[i]:findFirstChild("Humanoid"), if (Bolt.Position-Torso.Position).magnitude <= 15 then, Sound.SoundId = "http://www.roblox.com/asset/?id=12222030", FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)), FakeBolt.BrickColor = BrickColor.new(1009), FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)), FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3), FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)), FakeBoltMesh = Instance.new("SpecialMesh"), FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1), if (FakeBolt.Position-Torso.Position).magnitude <= 15 then, Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)), Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3), Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)), if (Bolt2.Position-Torso.Position).magnitude <= 20 then, if (FakeBolt.Position-Torso.Position).magnitude <= 10 then, FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position), FakeBolt.BrickColor = BrickColor.new(1010), FakeBoltMesh.Scale = Vector3.new(10, 10, 3), Bolt.Size = Vector3.new(1, 3, math.random(5, 10)), BoltMesh.Scale = Vector3.new(0.7, 0.7, 1), IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)), IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)), FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10)), FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1), Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10), Nucleus.BrickColor = BrickColor.new(1004), Slime.Size = Slime.Size + Vector3.new(1, 1, 1), Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20), Dark.Transparency = Dark.Transparency + 0, Dark.Size = Dark.Size + Vector3.new(1, 0, 1), Clone1.BrickColor = BrickColor.new("Dark stone grey"), Clone2.BrickColor = BrickColor.new("Dark stone grey"), Clone3.BrickColor = BrickColor.new("Dark stone grey"), Rock.BrickColor = BrickColor.new("Dark stone grey"), Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i)), Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0)), Torso = Stuff2[i]:findFirstChild("Torso"), if (Rock.Position-Torso.Position).magnitude <= 30 then, Stuff[i].Velocity = Vector3.new(0, 100, 0), Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0), Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0), Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0), Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0), if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then, Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0)), Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20)), Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0), Stuff[i].CFrame = P * CFrame.new(0, 1, 0), Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0), Stuff[i].CFrame = P * CFrame.new(0, -1, 0), if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then, if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then, Torso = mouse.Target.Parent:findFirstChild("Torso"), if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then, Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0), Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0), Position.position = Me.Character.Torso.Position, Sound.SoundId = "http://www.roblox.com/asset/?id=11998770", Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150, Dark.Transparency = Dark.Transparency + 0.02, if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then, Humanoid = Hit.Parent:findFirstChild("Humanoid"), SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)), Mouse.Button1Down:connect(function() onButton1Down(mouse) end), Mouse.Button1Up:connect(function() onButton1Up(mouse) end), HopperBin.Deselected:connect(onDeselected), if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then, if Humanoid ~= nil and Mode ~= "Assassinate" then, Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)), Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)), BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35), Gui = PlayerGui:findFirstChild("LoadGui"), Gui = PlayerGui:findFirstChild("SwordGui"), Background.Size = UDim2.new(0.25, 0, 0.5, 0), Background.BackgroundColor = BrickColor.new(1003), Reset.Position = UDim2.new(0.02, 0, 0.02, 0), Reset.BackgroundColor = BrickColor.new(1004), Reset.MouseButton1Down:connect(function(), p = game.Workspace:findFirstChild(Me.Name), Hint.Position = UDim2.new(0, 0, -0.07, 0), Hint.BackgroundColor = BrickColor.new(1004), Header1.Position = UDim2.new(0.5, 0, 0.08, 0), Swing.Position = UDim2.new(0.05, 0, 0.2, 0), Swing.BackgroundColor = BrickColor.new(1004), Swing.MouseButton1Down:connect(function(), if Stuff[i].className == "TextButton" then, Stuff[i].BackgroundColor = BrickColor.new(1004), Swing.BackgroundColor = BrickColor.new(1010), Spin.Position = UDim2.new(0.05, 0, 0.3, 0), Spin.BackgroundColor = BrickColor.new(1004), Spin.BackgroundColor = BrickColor.new(1010), TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0), TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0), TripleSlash.BackgroundColor = BrickColor.new(1004), TripleSlash.MouseButton1Down:connect(function(), TripleSlash.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to slash 3 times quickly ]", ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0), ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0), ForwardSpin.BackgroundColor = BrickColor.new(1004), ForwardSpin.MouseButton1Down:connect(function(), ForwardSpin.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to Spin Slash forward ]", Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0), Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0), Boomerang.BackgroundColor = BrickColor.new(1004), Boomerang.MouseButton1Down:connect(function(), Boomerang.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to throw your sword ]", Remover.Size = UDim2.new(0.25, 0, 0.07, 0), Remover.Position = UDim2.new(0.05, 0, 0.7, 0), Remover.BackgroundColor = BrickColor.new(1004), Remover.MouseButton1Down:connect(function(), Remover.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to remove anything nearby ]", Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0), Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0), Alchemy.BackgroundColor = BrickColor.new(1004), Alchemy.MouseButton1Down:connect(function(), Alchemy.BackgroundColor = BrickColor.new(1010), Lightning.Size = UDim2.new(0.25, 0, 0.07, 0), Lightning.Position = UDim2.new(0.05, 0, 0.9, 0), Lightning.BackgroundColor = BrickColor.new(1004), Lightning.MouseButton1Down:connect(function(), Lightning.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to fire a bolt of lightning ]", Fire.Position = UDim2.new(0.375, 0, 0.2, 0), Fire.BackgroundColor = BrickColor.new(1004), Fire.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click and hold to shoot fire ]", Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0), Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0), Slimeball.BackgroundColor = BrickColor.new(1004), Slimeball.MouseButton1Down:connect(function(), Slimeball.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click and hold to fire a slime ]", Stone.Position = UDim2.new(0.375, 0, 0.4, 0), Stone.BackgroundColor = BrickColor.new(1004), Stone.MouseButton1Down:connect(function(), Stone.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to hit anybody near you ]", Escape.Size = UDim2.new(0.25, 0, 0.07, 0), Escape.Position = UDim2.new(0.375, 0, 0.5, 0), Escape.BackgroundColor = BrickColor.new(1004), Escape.MouseButton1Down:connect(function(), Escape.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to escape when stuck ]", Shield.Size = UDim2.new(0.25, 0, 0.07, 0), Shield.Position = UDim2.new(0.375, 0, 0.6, 0), Shield.BackgroundColor = BrickColor.new(1004), Shield.MouseButton1Down:connect(function(), Shield.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click and hold for an invisible shield ]", DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0), DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0), DarkPulse.BackgroundColor = BrickColor.new(1004), DarkPulse.MouseButton1Down:connect(function(), DarkPulse.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click and hold to fire a dark wave ]", Snipe.Position = UDim2.new(0.375, 0, 0.8, 0), Snipe.BackgroundColor = BrickColor.new(1004), Snipe.MouseButton1Down:connect(function(), Snipe.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click a person to zoom toward him ]", Wave.Position = UDim2.new(0.375, 0, 0.9, 0), Wave.BackgroundColor = BrickColor.new(1004), Wave.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to send out a wave to damage ]", Ice.BackgroundColor = BrickColor.new(1004), Ice.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to send out a beam of ice ]", Tornado.Size = UDim2.new(0.25, 0, 0.07, 0), Tornado.Position = UDim2.new(0.7, 0, 0.3, 0), Tornado.BackgroundColor = BrickColor.new(1004), Tornado.MouseButton1Down:connect(function(), Tornado.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to throw people near you ]", Explosion.Size = UDim2.new(0.25, 0, 0.07, 0), Explosion.Position = UDim2.new(0.7, 0, 0.4, 0), Explosion.BackgroundColor = BrickColor.new(1004), Explosion.MouseButton1Down:connect(function(), Explosion.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to summon a huge explosion ]", ExplodeVictim = Instance.new("TextButton"), ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0), ExplodeVictim.BackgroundTransparency = 0.1, ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0), ExplodeVictim.BackgroundColor = BrickColor.new(1004), ExplodeVictim.MouseButton1Down:connect(function(), ExplodeVictim.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click a person to explode him ]", Raise.Position = UDim2.new(0.7, 0, 0.6, 0), Raise.BackgroundColor = BrickColor.new(1004), Raise.MouseButton1Down:connect(function(), Raise.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click the ground to make a mountain ]", Teleport.Size = UDim2.new(0.25, 0, 0.07, 0), Teleport.Position = UDim2.new(0.7, 0, 0.7, 0), Teleport.BackgroundColor = BrickColor.new(1004), Teleport.MouseButton1Down:connect(function(), Teleport.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to teleport and slash ]", DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0), DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0), DownThrust.BackgroundColor = BrickColor.new(1004), DownThrust.MouseButton1Down:connect(function(), DownThrust.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to thurst downward ]", Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0), Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0), Slashes2.BackgroundColor = BrickColor.new(1004), Slashes2.MouseButton1Down:connect(function(), Slashes2.BackgroundColor = BrickColor.new(1010), Header2.Position = UDim2.new(0.5, 0, 0.08, 0), NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0), NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0), NextPage1.BackgroundColor = BrickColor.new(1004), NextPage1.MouseButton1Down:connect(function(), BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0), BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0), BackPage1.BackgroundColor = BrickColor.new(1004), BackPage1.MouseButton1Down:connect(function(), Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0), Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0), Assassinate.BackgroundColor = BrickColor.new(1004), Assassinate.MouseButton1Down:connect(function(), Assassinate.BackgroundColor = BrickColor.new(1010), Swing2.Size = UDim2.new(0.25, 0, 0.07, 0), Swing2.Position = UDim2.new(0.05, 0, 0.3, 0), Swing2.BackgroundColor = BrickColor.new(1004), Swing2.MouseButton1Down:connect(function(), Swing2.BackgroundColor = BrickColor.new(1010), Lazor.Position = UDim2.new(0.05, 0, 0.4, 0), Lazor.BackgroundColor = BrickColor.new(1004), Lazor.MouseButton1Down:connect(function(), Lazor.BackgroundColor = BrickColor.new(1010), Hint.Text = "[ Click to FIRE LAZOOOOOR!!!

-->> End of Script It is THE end of the script, NOW WATCH THE DISCO BALL!

9,383 . 16 min ago, C++ |

Script Aimbot Autofarm. Home.

assassin script hack roblox script. C++ | Roblox Assassin Aimbot.

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