5e shillelagh magic weapon

From D&D Wiki. I would rule that they still get the +2, the spell only says that the die changes to d8. Thematically, Circle of Spores can fit with Shillelagh, mainly since both Druids and Shillelagh derive from Celtic origins. Duration: 1 minute. After the spell it is 1d8+2 bludgeoning and also counts as magical towards resisting non-magic damage, and uses your spellcasting mod instead of strength. Let’s say you pick a Variant Human with +2 to Wisdom and +1 to say Dexterity. Arcana Cleric + Magic Initiate or a dip into Druid is a really interesting combo. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. Symbotic Entity can stack with your normal attack and bonus attack from Polearm master, allowing for a possibility of a lot of damage. If you have a MaceClub +1, it will overcome resistances to nonmagical damage. Wikidot.com Terms of Service - what you can, what you should not etc. Shillelagh is a weird spell that honestly doesn’t have too many comparisons. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Back to Main Page → 5e Homebrew → Equipment. See pages that link to and include this page. And there are a few things that can combo really well here. This means it doesn't negate the effects of magical weapons. The spell ends if you cast it again or if you let go of the weapon. Shillelagh on a staff will do 1d8 damage. Click here to toggle editing of individual sections of the page (if possible). Press J to jump to the feed. A weapon with a +X bonus is magical. Gaining an extra attack as a bonus action and heavy armor also helps. The spell ends after a minute, or after you let go of the weapon, whichever comes first. Press question mark to learn the rest of the keyboard shortcuts. Uses Str or Dex for attack bonuses. That +1 will still apply after it becomes a Shillelagh. Mostly since the Nature Domain takes some aspects from Druids. The wood of a club or quarterstaff that you are holding is imbued with the nature’s power. So you now get what should be your highest ability score as your melee bonus. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to Attack rolls and Damage Rolls. I could be wrong but that's how I interpret it. The spell explicitly says the weapon touched has to be nonmagical, and only grants effects to the touched weapon in particular. Nature Domain lets you avoid having to take the magic initiate feat, or a dip into druid to gain access to Shillelagh with heavy armor for free. Type: Transmutation cantrip If you want to discuss contents of this page - this is the easiest way to do it. You imbue nature’s power into your club or quarterstaff. Seems like a simple question but I cant seem to find the answer. For the duration, you’ll use your Spellcasting Ability rather than Strength for the Attack and Damage Rolls of Melee Attacks using that weapon, and therefore the weapon’s damage die becomes a d8. You touch a nonmagical weapon. Click here to edit contents of this page. The spell ends if you cast it again or if you let go of the weapon… Components: V S M (Mistletoe, a shamrock leaf, and a club or quarterstaff) A potion or oil can be used only once. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. it's a Melee Weapon Attack, or Ranged Weapon Attack. And for your druid, this spell is a great tool to keep in your toolbox. Shillelagh is a spell exclusive to Druids. The weapon also becomes magical if it isn’t to begin with. 1d8+4 magical bludgeoning + 1d6 poison + 1d4+4 magical bludgeoning + 1d6 poison. Shillelagh is a spell exclusive to Druids. Save my name, email, and website in this browser for the next time I comment. That’s an average 11 damage if the first attack connects and 6 damage if the second attack connects. The spell ends if you cast it again or if you let go of the weapon. View wiki source for this page without editing. At Higher Levels: When you cast this spell using a spell slot of 4th Level or higher, the bonus increases to +2. For the Duration, you can use your Spellcasting Ability instead of Strength for the Attack and Damage Rolls of Melee Attacks using that weapon, and the weapon's damage die becomes a d8. 1 Magic Weapons, Featured and Quality; 2 Magic Weapons; 3 April Fools Magic Weapons; 4 Incomplete Magic Weapons; Magic Weapons, Featured and Quality. Transmutation cantrip Casting Time: 1 bonus action Range: Touch Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature's power. The weapon also becomes magical, if it isn’t already. Unless otherwise stated, the content of this page is licensed under, A Legacy of your Working Life in the Music Industry. It takes advantage of their primary stat, Wisdom, by allowing it to apply in melee combat with quarterstaffs and clubs, and in the form of a cantrip with no concentration. Finally the spell will end if you cast it again or else if you let go of the weapon. Shillelagh is also a spell you can also have on at all times. Watch headings for an "edit" link when available. It also says "The weapon ... becomes magical, if it isn't already. The weapon also becomes magical, if it isn’t already. Shillelagh 5e: The wood of a club or Quarterstaff you’re holding is imbued with nature’s power. The wood of a club or quarterstaff you are holding is imbued with nature's power. Basically, if you’re going to melee with your druid and not in your wild shape form, Shillelagh is your go-to spell. These artifacts have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. Find out what you can do. You touch a nonmagical weapon. Due to the wording and the fact that Shillelagh is not concentration, Shillelagh can stack with Green Flame Blade or Booming Blade, allowing for an even more insane damage output. Range: Touch This post may contain affiliate links. Mechanically, Symbiotic Entity allows Druids to work in melee, making it also great with Shillelagh. Shillelagh is a weird spell as a class that does not normally get the spell benefit more than druid itself (except for Circle of Spores), which is a good fit for Shillelagh. The weapon also becomes magical, if it is not already. The wood of a club or Quarterstaff you are holding is imbued with nature's power. The weapon also becomes magical if it isn’t to begin with. That +1 will still apply after it becomes a Shillelagh. The weapon also becomes magical, if it isn't already. Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Check out how this page has evolved in the past. Back to Main Page → 5e Homebrew → Equipment. A staff used two handed does 1d8 damage. then you must read this article, then you will find the best answer to this query. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute. When you use … REKT (Rapidly Escalating Kill Tactic) Weapon, Rhok'delar, Longbow of the Ancient Keepers, Thunderfury, Blessed Blade of the Windseeker, Variant, Weapon of Unerring Accuracy, +1, +2, or +3, Whip of the Broken Slave Masters (Ur-del Sur D’une), Malthezar's Magnificent Mace of Metaphysical Malarkey, Rho Aiasm, the 7 rings that protect the fiery heavens, https://www.dandwiki.com/w/index.php?title=5e_Magical_Weapons&oldid=1296126, Uncommon (+1), rare (+2), or very rare (+3), rare (+1), very rare (+2), or legendary (+3), common (1 Vial), uncommon (2 Vials), rare (3 Vials), very rare (4 Vials), legendary (5 Vials), any weapon with the heavy or two-handed property, common (+0), uncommon (+1), rare (+2), or very rare (+3), uncommon (+0), rare (+1), very rare (+2), or legendary (+3), uncommon (+0), rare (+1), or very rare (+2), rare (+0), very rare (+1), or legendary (+2), any weapon that deals piercing or slashing damage, arrow or any weapon that deals piercing or slashing damage, great sword, long sword, great axe or battle axe, uncommon (+1), rare (+2), or very rare (+3), any melee weapon without the heavy property, any melee weapon that deals bludgeoning damage, Any weapon which does not have the two-handed property, uncommon (+1d4), rare (+1d6), or very rare (+1d8), uncommon, rare (+1), very rare (+2), or legendary (+3). Mistletoe, a shamrock leaf, and a club or quarterstaff, The wood of a club or quarterstaff you are holding. Your email address will not be published. Magic Weapons & Ammunition Dragon Slayer. Whereas Magic Weapon turns any weapon magical, including weapons that can be used with Sneak Attack. Creative Commons Attribution-ShareAlike 3.0 License. New comments cannot be posted and votes cannot be cast. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. Please help work on the problem presented on the template. Duration: 1 minute. So there’s a lot of flexibility in this build. For the specific duration, you can make to use your spellcasting ability instead of the strength for an attack and the damage rolls of melee attacks by using that weapon and also the weapon’s damage die would become a d8. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Casting Time: 1 bonus action (apparently this is wrong). Your email address will not be published. This allows for more melee possibilities. The cost is a 2nd level spell slot (cast as a bonus action) and Concentration. Log in, Antipathy/Sympathy 5e (5th Edition) in dnd, Bestow Curse 5e Spell For Dungeons and Dragon, Clairvoyance 5e (5th Edition) Spell in D&D, Compulsion 5e Spell (5th Edition) for D&D, Destructive Wave 5th Edition (5e) for D&D, Leomund’s Tiny Hut 5e (5th Edition) for DND, Necromancer 5e (5th Edition) for Dungeons and Dragons, Prestidigitation 5e (5th Edition) Spell in D&D, Sleet Storm 5e Spell in Dungeons and Dragons, Spiritual Weapon 5e (5th edition) for D&D, Thaumaturgy 5e (5th Edition) in Dungeons and Dragons, Thunderous Smite 5th Edition (5e) for D&D, Vitriolic Sphere 5e Spells (5th Edition) in D&D. For the specific duration, you can make to use your spellcasting ability instead of the strength for an attack and the damage rolls of melee attacks by using that weapon and also the weapon’s damage die would become a d8.

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