Heya! All subsequent melee and ranged attacks, including targeted spell attacks, you make against a target you are dueling deal an extra 1d6 in damage. Once you use this feature, you must finish a short or long rest before you can use it again. Not for any of the high level stuff, but for the fact that you can conjure ANY small object at any point for free. Press question mark to learn the rest of the keyboard shortcuts. Armor Class 12 (leather armor)Hit Points 11 (2d8 + 2)Speed 30 ft. | Dungeon World SRD Love this DnD thing already, having amazingly fun! The save against the poisons is your ability save. If you, as a player, want your Pirate to become a more rounded wizard with utility to help the party; I would suggest spells that help the other characters too. At 1st level, while wielding a finesse weapon if you’re the target of a melee or melee-spell attack from a target that you are dueling, you may use your reaction to add a +2 bonus to your AC. Maybe the book was owned by a powerful wizard at one point and your character wants to meet him, and he sees this adventure as the best way to do it. | d20 Anime SRD To qualify for multiclassing into the Pirate class, you must meet these prerequisites: Dexterity 13 and Charisma 13, Proficiencies. This parrot is useful for picking up small materials or scouting secret areas. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Like things I can do with my illusions or something. Playing human Variant, with the alert feat. When a target within 10 feet of you that you’re dueling takes the disengage action, you may use your reaction to move up to your target's movement speed to keep up with your target. Well, pirate is a background option in 5e (listed under the sailor background), so really any class could be used as a pirate. This site may earn affiliate commissions from the links on this page. Neither your target nor you may take reactions against any targets but each other. You may only perform this movement with creatures the same size as you, and neither of you incur attacks of opportunity when moving this way. | The Modern Path SRD :D Thanks again, so, so much! You can use this feature a number of times equal to your Charisma modifier plus 1. Does he want to use it in combat and become the ruler of the Seven Seas? You may use this ability once per long rest. Starting at 14th level, you learn to create more powerful bombs, as listed below. Starting at 9th level, you become your enemies’ worst nightmare. | Fudge SRD Starting at 2nd level, a life of sailing has given you considerable expertise when it comes to climbing, and rigging is almost an extension of yourself. You gain a climb speed equal to your land speed, and proficiency in Athletics. Upon the 8th level, a parrot will notice your scent and will do your bidding to the best a bird can. As example; Captain Sparrow would either use Divination/Portent (how does all those daring stunts always work?! If on the high seas, enemies must pass a wisdom saving throw DC 13, on a fail, they jump ship. You gain +5ft movement speed and gain a +10ft bonus to movement speed on ships. You can force someone to fail or succeed. Hit Dice: 1d8 per Pirate level Hit Points at 1st Level: 8 + Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Pirate level after 1st . Weapons: Simple weapons, crossbows, flintlock pistols, rapiers, shortswords The target must be able to understand at least one language you can speak. At 15th level, as you feel the cold approach of death, your adrenaline pumps, your focus narrows, and you both know one of you won't be coming out of this alive. Wow! Senses passive Perception 10Languages any one language (usually Common)Challenge 1/8 (25 XP), Check out our other SRD sites! Traveller SRD Beginning at 18th level, you are considered an important person in underground black markets. Whenever you spend an hour acquiring poisons, you can acquire any type of poison. Second question. He is not much of a wizard, in that he is a pirate. When a friendly creature is within hearing distance of the pirate first mate can see makes an attack roll or saving throw, the pirate first mate can utter a command or warning. Latest 5th Edition Products in the Open Gaming Store! At 10th level, you take half the damage if it’s equal to or greater than half the damage inflicted. If your roll was 10, you also gain 1 of your choice: a potion of healing, a piece of jewelry worth 250 gold pieces, or ammunition +1. Aegis of Empires 4: Legend of the Burning Star (5E), D&D: Spellbook Cards: Druid Deck (131 Cards). Armor Class 12 (leather armor) Hit Points 11 (2d8 + 2) Speed 30 ft. | Design Finder 2018 Charm Person can change entire battles and casting a Sleep after a Burning Hands will help knocking more guys out. On a failed save you gain advantage on attacks against them this turn and the target takes psychic damage equal to the Dread Pirate’s Charisma modifier times two (at level 14 this increases to 3 times your Charisma modifier damage). As normal, you can't increase an ability score above 20 using this feature. For which school is the best, I would look up guides, there's a lot of really solid guides on the googles. The target remains paralyzed for up to 2 minutes. You cannot be put at a disadvantage on any non-attack checks that involve rope, chain, or hooks. You have advantage on all Intimidation checks against those who recognize you. Pirate Deck Wizard. Here are my stats, if they matter; 9 str, 14 dex, 16 con, 18 int, 12 wis, 13 cha. You guys are seriously the best. Spend 20 gold pieces and roll a separate d4 to determine how many vials of poison you are able to purchase up to a maximum capacity of 8. If you’re dueling and you attempt to attack another target, you immediately stop dueling the prior target. I have a lot to work with now until our next game. When you reach 3rd level, you choose how you want people to perceive you. Proficiencies. As a Pirate you gain the following class features. Starting at 14th level, word has spread of your terrors. Haven't spent much time playing a wizard in 5e, so I can't help much with the combat side of things, but from a roleplay perspective, the school of evocation seems most fitting for a pirate. You roll 2d20, note the numbers, and can choose to replace any d20 roll with one of those numbers. Challenge 1 (200 XP) Sea Legs. You start with the following equipment, in addition to the equipment granted by your background: Beginning at 1st level, when you willingly try to attack a target on your turn, you may begin dueling with them as a bonus action. Hit Dice: 1d8 per Pirate level This repeats every two weeks until the creature has no eyes. The radius of affect for all bombs you make with Explosives Expert increases by 5 feet and they may be thrown up to 40 feet. Those who swear fealty take 12d12 psychic damage when the effects end. So it could be all about power for him, power to make him a more successful pirate.
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