kelemvor stats 5e

[citation needed], In a final confrontation with Myrkul on top of Blackstaff Tower, Kelemvor was killed by a still-mortal Cyric, wielding the sword Godsbane. Forgotten Realms Cormyr Wiki is a FANDOM Games Community. In his new form, he tore his father apart as well as the two guards that leapt to the man's defense. To cast the god into a god prison, maybe you’ll lure an Astral Dreadnought to the god and hope they get trapped in its Donjon (nvm, their planes can be escaped via Planar Shift), or you use some clever plan to push or trick the god into a prison, maybe sacrificing a player’s character to be inside the prison with them. Six months passed before Kelemvor regained control of his mind, returning to human form with full possession of his senses. Saving Throw: None To fear death delivers you into the hands of those who can bring death down upon you. Once chooses a Legendary Action option for one of , can’t choose another one associated with that until the start of her next turn. Discorporation. Fair yet cold, Kelemvor is the god of death and the dead—the most recent deity to hold this position, following in the footsteps of Jergal, Myrkul, and Cyric. They will exist with souls ethically similar to themselves. Most feared what they did not know or understand. 2nd Edition Statistics[3][7] Keen to throw my level 3 party up against Bane tbh. Power Level Fair yet cold, Kelemvor is the god of death and the dead—the most recent deity to hold this position, following in the footsteps of Jergal, Myrkul, and Cyric. Portfolio The animated dead have no sentience or hostile intent and cannot be affected by magic intended to affect or control undead, neither can they be turned. Cyric plots endlessly to regain dominion over death, a portfolio he held briefly, and instructs his mortal followers to oppose those of Kelemvor by disturbing the rest of the dead, mutilating corpses to prevent identification, and supporting all kinds of necromantic activity. Apotheosis He stopped torturing the Faithless and False - those souls who either didn't believe in the gods, or who believed in them but didn't actually merit any di… The magic is not broken by long falls; an animated band that marches over a cliff continues on its way at the bottom. When Myrkul took the offic… 1368 DR After this, he left his household to become a mercenary, hoping to find a release from the curse. Favored weapon However, over time, the curse failed: it would only affect some, but not all, of Kyle's descendants, and became reversed. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. When drops to 0 hit points or dies, body is destroyed, but essence travels back to domain in , and is unable to take physical form for a time. [21], Kelemvor, however, was more lenient on those Faithless and False who were virtuous and honorable in life, while the ones who were cowardly or capricious were severely punished. It is not an ending but a beginning, nor a punishment but a necessity. Broken Seals. Kendrel discharged Tannith and beat her senseless along with a group of friends, leaving her for dead. Evil cultists reminded the living of the dead’s power and influence, which extended far beyond the grave. [citation needed], Mortal Kelemvor during the Time of Troubles (Fly speed can be substituted for Swim speed for Deities of the Water or the Sea; one could assume all other Deities would otherwise “hover” at will), STR 30 (+10), DEX 10 (+0), CON 30 (+10), INT 26 (+8), WIS 26 (+8), CHA 28 (+9), Saving Throws: Strength +19, Dexterity +9, Wisdom +17 (Adjust depending on Deity), Skills: Arcana +17, Perception +26, Religion +17 (Adjust depending on Deity), Damage Immunities: ; Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Condition Immunities: Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned, Senses: Darkvision 240ft., Truesight 120ft., passive Perception 36 Languages: Common, , (Suggested: Abyssal, Celestial, Infernal, or Sylvan). Servants of Kelemvor were usually clad in somber gray vestments and brandished hand-and-a-half swords, or bastard swords. Cyric despises both Kelemvor and Midnight (who became Mystra), blaming them for his frequent setbacks. Served By : (Costs 2 Actions). : (Costs 2 Actions). emits in a 120 foot line that is 10 feet wide. Cyric suspected that there were traitors within his own church who fostered Kelemvor's soul. Melee Weapon Attack: +19 to Hit, Reach 20ft., one target. They also help us understand how our site is being used. He was the Great Guide, who led everyone into their next life. At that moment, Cyric, though a Greater Power, lost his mind and crushed his sword, which freed Kelemvor, and made his nightmare come true. Symbol Cleric 25 Fighter 33 Wizard 18 Class Channel Divinity: Preserve Life ’s Legendary Action options are associated with (Suggestion: Let each damage type and ability reflect the Deity’s Domains; personally, I’d choose the standard one to be a melee weapon associated with the deity, and the rest can be elemental attacks that the same weapon can emit). The Forgotten One’s stark pragmatism and almost chilling lack of pity disturb Kelemvor, however, and though he respects Jergal, it is a stretch to say that he trusts the elder deity. Multiple Reactions. Worshiperalignments Death has been the greatest constant throughout human history, but the way humans viewed this unavoidable force has changed considerably as different deities arose to oversee it. Limited Magic Immunity. If you’re not level 15 or higher, just don’t even consider a direct confrontation. Clerics of Kelemvor consider all undead abominations, and do whatever they can to put them to eternal rest. Mystra came to Kelemvor and asked for Adon's soul, which Kelemvor steadfastly refused since Adon was now one of the Faithless, or perhaps even the False. It was not the ultimate end; instead, it was a step in a continuing and wonderful journey. When drops to 0 hit points or dies, body is destroyed, but essence travels back to domain in , and is unable to take physical form for a time. Kelemvor, who assumed the mantle ten years after the Godswar, has taken a decidedly different approach. The undead creature cannot advance again until the next round even if this repulsion is brought up short by the creature impacting a barrier before the full distance is traversed. Up to 10 once-living objects per level of the caster can be raised up from 1 to 14 feet above the ground and sent in a single direction so that they drift along in a straight line on the indicated route at fly 15 ft. (average). Kelemvor suffered from a form of lycanthropy that had been passed down through his paternal family. Death, Grave Nerull seems, in fact, to draw power from the very avoidance of his name. regains 30 Hit Points at the start of turn. His symbol is an upright skeletal arm holding the golden scales of justice, his divine realm is the Fugue Plane, and his Third Edition D&D domains are Fate, Law, Protection, Repose, and Travel. Without the will to control the City of Death, dead spirits were freed and roamed about the City. Actions Multiattack: The Dragon can use its Frightful Presence.It then makes three attacks: one with its bite and two with its claws. If not for the Time of Troubles, the mortal warrior known as Kelemvor Lyonsbane likely would have died on some battlefield, alone and unmourned. has advantage on saving throws against all other spells and magical effects. Update your cookie preferences. Could also throw it on Homebrewry too. LG NG CG LN N CN LE NE CE New comments cannot be posted and votes cannot be cast, More posts from the DnDBehindTheScreen community, Continue browsing in r/DnDBehindTheScreen. The dying and their families, gravediggers, hunters of the undead, morticians, mourners emits in a 90 foot cone. Kelemvor spends a great deal of time in the company of Jergal, with whom he lives in the Crystal Spire of the Fugue Plane and from whom he learns the responsibilities and requirements of his station. Some of the peasants of the former Great Kingdom do propitiate Nerull with minor rites, begging safe passage for the souls o… 3e Do you think 5 level 20 players could beat this thing? While faithful souls would be claimed by their respective deities, faithless souls and those with a false faith that his/her god did not want, are judged before the God of Death. In her last breath, the sorceress bestowed a curse upon Kyle. Death, Fate, Justice[10] Take your favorite fandoms with you and never miss a beat. Duration: 1 hour/level Magic Weapons. also has advantage on saving throws against being knocked unconscious. [citation needed], Before his ascension to godhood Kelemvor was a human fighter named Kelemvor Lyonsbane, who was best known for his association with the adventurers Adon, Cyric, and Midnight, the latter two of which also later became deities. Kelemvor Lyonsbane, Lord of the Dead and Judge of the Damned, is a god in the fictional Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. With the proper timing, equipment, planning, and preperation, they could. He is not, however, particularly clever, and prefers to solve problems with direct action that sometimes leads to unintended results. The City of the Dead was changed to a gray world, not truly light, not totally dark, simply dull gray. He has placed such uncertainties behind him, however, and approaches his duty as judge of the afterlife earnestly, tempering his strong sense of justice with kindness and forthrightness. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. However, Kelemvor's existence was not ended then and Godsbane, which was actually the god Mask in disguise, siphoned away Kelemvor's eternal spirit, hiding it from the new Lord of Death. [21], Kelemvor wondered how he could judge the damned, when he himself failed his own personal judgment. can innately cast (Suggestion: The default choice would be Divine Word, but spells like Control Weather, Earthquake, Meteor Swarm, Time Stop, and True Polymorph are all great choices, depending on the Domain, or pick Wish if one wants to go all-powerful) (Spell Save DC 26) (For spells that require it). If fails a saving throw against an effect that would stun a creature, one of unspent Legendary Actions is spent. Greater deity Kelemvor's judgment Most holy ceremonies involve blessing a soul for the transition into the afterlife. When Kendrel discovered this affair he sought once again to end what he considered a distraction to Kelemvor's education and assaulted Lilianna, beating her. The Crystal Spire Die with dignity, neither raging nor seeking to embrace undeath. Members of the clergy tend to be taciturn, even morose at times. Kelemvor as a mortal warrior in the Time of Troubles. Saving Throw: None The scythe is a two-handed, 7-foot-long device that is as a +2 enchanted weapon, dealing 2d4+2 points of piercing and slashing (Type P/S) physical damage (1d8+2 vs. L-sized or larger creatures) plus chilling for a further 1d4 points of damage (no saving throw).

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